From 6eb915c129fc90c6f4c82ae097dd6ffad5239efc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Jan 2021 14:28:30 +0800 Subject: +scripts --- .../XEditor/XSkillEditor/Effect/RadialBlur.cs | 49 ++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 Client/Assets/Scripts/XEditor/XSkillEditor/Effect/RadialBlur.cs (limited to 'Client/Assets/Scripts/XEditor/XSkillEditor/Effect/RadialBlur.cs') diff --git a/Client/Assets/Scripts/XEditor/XSkillEditor/Effect/RadialBlur.cs b/Client/Assets/Scripts/XEditor/XSkillEditor/Effect/RadialBlur.cs new file mode 100644 index 00000000..553496bf --- /dev/null +++ b/Client/Assets/Scripts/XEditor/XSkillEditor/Effect/RadialBlur.cs @@ -0,0 +1,49 @@ +#if UNITY_EDITOR +using UnityEngine; + +[ExecuteInEditMode] +[RequireComponent(typeof(Camera))] + +public class RadialBlur : ImageEffectBase +{ + public float blurStrength = 6.0f; + public float blurWidth = 0.7f; + + void Awake() + { + enabled = false; + m_shaderName = "Hidden/radialBlur"; + //if (!SystemInfo.supportsRenderTextures) + //{ + // enabled = false; + // return; + //} + } + void OnEnable() + { + } + void OnRenderImage(RenderTexture source, RenderTexture dest) + { + // Create the accumulation texture + //if (accumTexture == null || accumTexture.width != source.width || accumTexture.height != source.height) + //{ + // DestroyImmediate(accumTexture); + // accumTexture = new RenderTexture(source.width, source.height, 0); + // accumTexture.hideFlags = HideFlags.HideAndDontSave; + // Graphics.Blit(source, accumTexture); + //} + + material.SetTexture("_MainTex", source); + material.SetFloat("_BlurStrength", blurStrength); + material.SetFloat("_BlurWidth", blurWidth); + material.SetFloat("_iHeight", 1); + material.SetFloat("_iWidth", 1); + //accumTexture.MarkRestoreExpected(); + + // Graphics.Blit(source, accumTexture, material); + // Graphics.Blit(accumTexture, dest); + + Graphics.Blit(source, dest, material); + } +} +#endif \ No newline at end of file -- cgit v1.1-26-g67d0