From 6eb915c129fc90c6f4c82ae097dd6ffad5239efc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Jan 2021 14:28:30 +0800 Subject: +scripts --- .../XMainClient/Equip/EquipSetWearingHandler.cs | 130 +++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 Client/Assets/Scripts/XMainClient/Equip/EquipSetWearingHandler.cs (limited to 'Client/Assets/Scripts/XMainClient/Equip/EquipSetWearingHandler.cs') diff --git a/Client/Assets/Scripts/XMainClient/Equip/EquipSetWearingHandler.cs b/Client/Assets/Scripts/XMainClient/Equip/EquipSetWearingHandler.cs new file mode 100644 index 00000000..e362a48a --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/Equip/EquipSetWearingHandler.cs @@ -0,0 +1,130 @@ +using System; +using UILib; +using UnityEngine; +using XMainClient.UI; +using XMainClient.UI.UICommon; +using XUtliPoolLib; + +namespace XMainClient +{ + internal class EquipSetWearingHandler : DlgHandlerBase + { + protected override string FileName + { + get + { + return "ItemNew/WearingPanel"; + } + } + + private IXUIButton m_Help; + + private IXUIButton m_Close; + + private IXUISprite m_ClothFashion; + + private IXUISprite m_ClothEquip; + + private IXUISprite m_WeaponFashion; + + private IXUISprite m_weaponEquip; + + private Transform m_SettingPanel; + + protected override void Init() + { + base.Init(); + this.m_SettingPanel = base.transform.Find("Panel"); + this.m_Close = (base.transform.Find("Panel/Close").GetComponent("XUIButton") as IXUIButton); + this.m_ClothFashion = (base.transform.Find("Panel/Cloth_fishion").GetComponent("XUISprite") as IXUISprite); + this.m_ClothEquip = (base.transform.Find("Panel/Cloth_equip").GetComponent("XUISprite") as IXUISprite); + this.m_weaponEquip = (base.transform.Find("Panel/Weapon_equip").GetComponent("XUISprite") as IXUISprite); + this.m_WeaponFashion = (base.transform.Find("Panel/Weapon_fashion").GetComponent("XUISprite") as IXUISprite); + this.m_Help = (base.transform.Find("Help").GetComponent("XUIButton") as IXUIButton); + } + + public override void OnUnload() + { + } + + public override void RegisterEvent() + { + base.RegisterEvent(); + this.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.ClickCloseHandler)); + this.m_ClothFashion.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickClothFashionHandler)); + this.m_ClothEquip.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickClothEquipHandler)); + this.m_WeaponFashion.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickWeaponFashionHandler)); + this.m_weaponEquip.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickWeaponEquipHandler)); + this.m_Help.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnHelpClicked)); + } + + public override void UnRegisterEvent() + { + this.m_Close.RegisterClickEventHandler(null); + this.m_ClothFashion.RegisterSpriteClickEventHandler(null); + this.m_ClothEquip.RegisterSpriteClickEventHandler(null); + this.m_WeaponFashion.RegisterSpriteClickEventHandler(null); + this.m_weaponEquip.RegisterSpriteClickEventHandler(null); + } + + public bool OnHelpClicked(IXUIButton button) + { + DlgBase.singleton.ShowHelp(XSysDefine.XSys_Item_Equip); + return true; + } + + protected override void OnShow() + { + base.OnShow(); + this.RefreshData(); + } + + protected override void OnHide() + { + base.OnHide(); + DlgBase.singleton.OnPopHandlerSetVisible(false, null); + } + + public override void RefreshData() + { + base.RefreshData(); + this.m_SettingPanel.gameObject.SetActive(true); + } + + private void SetStateSprite(IXUISprite sprite, bool visible) + { + IXUISprite ixuisprite = sprite.gameObject.transform.Find("Sprite").GetComponent("XUISprite") as IXUISprite; + bool flag = ixuisprite == null; + if (flag) + { + XSingleton.singleton.AddErrorLog(XSingleton.singleton.StringCombine("State XUISprite is NULL", sprite.gameObject.name), null, null, null, null, null); + } + else + { + ixuisprite.SetAlpha((float)(visible ? 1 : 0)); + } + } + + private void ClickClothFashionHandler(IXUISprite sprite) + { + } + + private void ClickClothEquipHandler(IXUISprite sprite) + { + } + + private void ClickWeaponFashionHandler(IXUISprite sprite) + { + } + + private void ClickWeaponEquipHandler(IXUISprite sprite) + { + } + + private bool ClickCloseHandler(IXUIButton btn) + { + base.SetVisible(false); + return true; + } + } +} -- cgit v1.1-26-g67d0