From 6eb915c129fc90c6f4c82ae097dd6ffad5239efc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Jan 2021 14:28:30 +0800 Subject: +scripts --- .../Scripts/XMainClient/Equip/EquipSlotAttrData.cs | 93 ++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 Client/Assets/Scripts/XMainClient/Equip/EquipSlotAttrData.cs (limited to 'Client/Assets/Scripts/XMainClient/Equip/EquipSlotAttrData.cs') diff --git a/Client/Assets/Scripts/XMainClient/Equip/EquipSlotAttrData.cs b/Client/Assets/Scripts/XMainClient/Equip/EquipSlotAttrData.cs new file mode 100644 index 00000000..c694adbf --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/Equip/EquipSlotAttrData.cs @@ -0,0 +1,93 @@ +using System; +using System.Collections.Generic; +using XUtliPoolLib; + +namespace XMainClient +{ + internal class EquipSlotAttrData + { + public uint Slot + { + get + { + return this.m_slot; + } + } + + public List AttrDataList + { + get + { + return this.m_attrDataList; + } + } + + private uint m_slot = 0u; + + private List m_attrDataList; + + public EquipSlotAttrData(uint slot) + { + this.m_slot = slot; + this.m_attrDataList = new List(); + } + + public void Add(RandomAttributes.RowData row) + { + EquipAttrData equipAttrData = new EquipAttrData(row); + int index; + bool flag = this.FindIndex((uint)row.AttrID, out index); + if (flag) + { + this.m_attrDataList[index] = equipAttrData; + } + else + { + this.m_attrDataList.Add(equipAttrData); + } + } + + public void Add(ForgeAttributes.RowData row) + { + EquipAttrData equipAttrData = new EquipAttrData(row); + int index; + bool flag = this.FindIndex((uint)row.AttrID, out index); + if (flag) + { + this.m_attrDataList[index] = equipAttrData; + } + else + { + this.m_attrDataList.Add(equipAttrData); + } + } + + public EquipAttrData GetAttrData(uint attrId) + { + for (int i = 0; i < this.m_attrDataList.Count; i++) + { + bool flag = this.m_attrDataList[i].AttrId == attrId; + if (flag) + { + return this.m_attrDataList[i]; + } + } + return null; + } + + private bool FindIndex(uint attrId, out int index) + { + for (int i = 0; i < this.m_attrDataList.Count; i++) + { + bool flag = this.m_attrDataList[i].AttrId == attrId; + if (flag) + { + index = i; + return true; + } + } + index = 0; + return false; + } + } +} -- cgit v1.1-26-g67d0