From 6eb915c129fc90c6f4c82ae097dd6ffad5239efc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Jan 2021 14:28:30 +0800 Subject: +scripts --- Client/Assets/Scripts/XMainClient/Farm.cs | 250 ++++++++++++++++++++++++++++++ 1 file changed, 250 insertions(+) create mode 100644 Client/Assets/Scripts/XMainClient/Farm.cs (limited to 'Client/Assets/Scripts/XMainClient/Farm.cs') diff --git a/Client/Assets/Scripts/XMainClient/Farm.cs b/Client/Assets/Scripts/XMainClient/Farm.cs new file mode 100644 index 00000000..35895763 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/Farm.cs @@ -0,0 +1,250 @@ +using System; +using System.Collections.Generic; + +namespace XMainClient +{ + internal class Farm + { + public Dictionary HomeFarmlandDic + { + get + { + return this.m_homeFarmlandDic; + } + } + + public Dictionary GuildFarmlandDic + { + get + { + return this.m_guildFarmlandDic; + } + } + + public readonly int m_m_homeFarmlandNum = 6; + + public readonly int m_guildFarmlandNum = 9; + + private Dictionary m_homeFarmlandDic; + + private Dictionary m_guildFarmlandDic; + + public Farm() + { + this.m_homeFarmlandDic = new Dictionary(); + uint num = 1u; + while ((ulong)num <= (ulong)((long)this.m_m_homeFarmlandNum)) + { + this.m_homeFarmlandDic.Add(num, new HomeFarmland(num)); + num += 1u; + } + this.m_guildFarmlandDic = new Dictionary(); + uint num2 = 1u; + while ((ulong)num2 <= (ulong)((long)this.m_guildFarmlandNum)) + { + this.m_guildFarmlandDic.Add(num2, new GuildFarmland(num2)); + num2 += 1u; + } + } + + public Farmland GetHomeFarmland(uint farmlandId) + { + Farmland farmland; + bool flag = this.m_homeFarmlandDic.TryGetValue(farmlandId, out farmland); + Farmland result; + if (flag) + { + result = farmland; + } + else + { + result = null; + } + return result; + } + + public Farmland GetGuildFarmland(uint farmlandId) + { + Farmland farmland; + bool flag = this.m_guildFarmlandDic.TryGetValue(farmlandId, out farmland); + Farmland result; + if (flag) + { + result = farmland; + } + else + { + result = null; + } + return result; + } + + public void ResetHomeFarmland() + { + foreach (KeyValuePair keyValuePair in this.m_homeFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + keyValuePair.Value.SetFarmlandFree(); + keyValuePair.Value.Destroy(); + } + } + } + + public void ResetGuildFarmland() + { + foreach (KeyValuePair keyValuePair in this.m_guildFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + keyValuePair.Value.SetFarmlandFree(); + keyValuePair.Value.Destroy(); + } + } + } + + public uint GetHomeFarmlandIdByNpcId(uint npcId) + { + foreach (KeyValuePair keyValuePair in this.m_homeFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + bool flag2 = keyValuePair.Value.NpcId == npcId; + if (flag2) + { + return keyValuePair.Value.FarmlandID; + } + } + } + return 0u; + } + + public uint GetGuildFarmlandIdByNpcId(uint npcId) + { + foreach (KeyValuePair keyValuePair in this.m_guildFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + bool flag2 = keyValuePair.Value.NpcId == npcId; + if (flag2) + { + return keyValuePair.Value.FarmlandID; + } + } + } + return 0u; + } + + public int GetBreakHomeFarmlandNum() + { + int num = 0; + foreach (KeyValuePair keyValuePair in this.m_homeFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + bool flag2 = !keyValuePair.Value.IsNeedBreak; + if (flag2) + { + num++; + } + } + } + return num; + } + + public int GetBreakGuildFarmlandNum() + { + int num = 0; + foreach (KeyValuePair keyValuePair in this.m_guildFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + bool flag2 = !keyValuePair.Value.IsNeedBreak; + if (flag2) + { + num++; + } + } + } + return num; + } + + public void SetHomeFarmlandFxEffect() + { + foreach (KeyValuePair keyValuePair in this.m_homeFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + keyValuePair.Value.SetFxEffect(); + } + } + } + + public void SetGuildFarmlandFxEffect() + { + foreach (KeyValuePair keyValuePair in this.m_guildFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + keyValuePair.Value.SetFxEffect(); + } + } + } + + public void SetHomeFarmlandLock() + { + foreach (KeyValuePair keyValuePair in this.m_homeFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + keyValuePair.Value.SetLockStatus(true); + } + } + } + + public void SetGuildFarmlandLock() + { + foreach (KeyValuePair keyValuePair in this.m_guildFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + keyValuePair.Value.SetLockStatus(true); + } + } + } + + public void GetHomeNpcIds(ref List lst) + { + foreach (KeyValuePair keyValuePair in this.m_homeFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + lst.Add(keyValuePair.Value.NpcId); + } + } + } + + public void GetGuildNpcIds(ref List lst) + { + foreach (KeyValuePair keyValuePair in this.m_guildFarmlandDic) + { + bool flag = keyValuePair.Value != null; + if (flag) + { + lst.Add(keyValuePair.Value.NpcId); + } + } + } + } +} -- cgit v1.1-26-g67d0