From 6eb915c129fc90c6f4c82ae097dd6ffad5239efc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Jan 2021 14:28:30 +0800 Subject: +scripts --- .../XMainClient/UI/XGuildPortraitBehaviour.cs | 37 ++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs (limited to 'Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs') diff --git a/Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs b/Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs new file mode 100644 index 00000000..5c89f399 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs @@ -0,0 +1,37 @@ +using System; +using UILib; +using UnityEngine; +using XMainClient.UI.UICommon; +using XUtliPoolLib; + +namespace XMainClient.UI +{ + internal class XGuildPortraitBehaviour : DlgBehaviourBase + { + public IXUIButton m_Close = null; + + public IXUIButton m_BtnOK; + + public GameObject[] m_PortraitList = new GameObject[XGuildPortraitView.PORTRAIT_COUNT]; + + public GameObject[] m_SelectorList = new GameObject[XGuildPortraitView.PORTRAIT_COUNT]; + + public XUIPool m_PortraitPool = new XUIPool(XSingleton.singleton.m_uiTool); + + private void Awake() + { + this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); + this.m_BtnOK = (base.transform.Find("Bg/OK").GetComponent("XUIButton") as IXUIButton); + Transform transform = base.transform.Find("Bg/PortraitList/PortraitTpl"); + this.m_PortraitPool.SetupPool(transform.parent.gameObject, transform.gameObject, (uint)XGuildPortraitView.PORTRAIT_COUNT, false); + Vector3 tplPos = this.m_PortraitPool.TplPos; + for (int i = 0; i < XGuildPortraitView.PORTRAIT_COUNT; i++) + { + GameObject gameObject = this.m_PortraitPool.FetchGameObject(false); + gameObject.transform.localPosition = new Vector3(tplPos.x + (float)(i % XGuildPortraitView.COL_COUNT * this.m_PortraitPool.TplWidth), tplPos.y - (float)(i / XGuildPortraitView.COL_COUNT * this.m_PortraitPool.TplHeight)); + this.m_PortraitList[i] = gameObject.transform.Find("Portrait").gameObject; + this.m_SelectorList[i] = gameObject.transform.Find("Selector").gameObject; + } + } + } +} -- cgit v1.1-26-g67d0