From 6eb915c129fc90c6f4c82ae097dd6ffad5239efc Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Jan 2021 14:28:30 +0800 Subject: +scripts --- .../Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs | 152 +++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs (limited to 'Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs') diff --git a/Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs b/Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs new file mode 100644 index 00000000..ac82b8d2 --- /dev/null +++ b/Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs @@ -0,0 +1,152 @@ +using System; +using UnityEngine; + +namespace XUtliPoolLib +{ + public interface IXAIGeneralMgr : IXInterface + { + bool IsHPValue(ulong id, int min, int max); + + bool IsHPValue(Transform transform, int min, int max); + + bool IsMPValue(ulong id, int min, int max); + + bool IsMPValue(Transform transform, int min, int max); + + bool IsValid(ulong id); + + bool IsValid(Transform transform); + + bool HasQTE(ulong id, int QTEState); + + bool HasQTE(GameObject go, int QTEState); + + bool IsAtState(GameObject go, int state); + + bool IsAtState(ulong id, int state); + + bool IsRotate(GameObject go); + + bool IsCastSkill(GameObject go); + + bool IsFighting(ulong id); + + bool IsFighting(Transform transform); + + bool IsWoozy(GameObject go); + + bool IsOppoCastingSkill(ulong id); + + bool IsOppoCastingSkill(Transform transform); + + bool IsHurtOppo(ulong id); + + bool IsHurtOppo(Transform transform); + + bool IsFixedInCd(ulong id); + + bool IsFixedInCd(Transform transform); + + bool IsWander(ulong id); + + bool IsWander(Transform transform); + + bool IsSkillChoosed(ulong id); + + bool IsSkillChoosed(Transform transform); + + bool DetectEnimyInSight(GameObject go); + + bool CastQTESkill(GameObject go); + + bool CastDashSkill(GameObject go); + + bool ResetTargets(GameObject go); + + bool FindTargetByDistance(GameObject go, float distance, bool filterImmortal, float angle, float delta, int targettype); + + bool FindTargetByHitLevel(GameObject go, bool filterImmortal); + + bool FindTargetByHartedList(GameObject go, bool filterImmortal); + + bool FindTargetByNonImmortal(GameObject go); + + bool DoSelectNearest(GameObject go); + + bool DoSelectFarthest(GameObject go); + + bool DoSelectRandomTarget(GameObject go); + + void ClearTarget(ulong id); + + void ClearTarget(Transform transform); + + bool TryCastInstallSkill(GameObject go, GameObject targetgo); + + bool TryCastLearnedSkill(GameObject go, GameObject targetgo); + + bool TryCastPhysicalSkill(GameObject go, GameObject targetgo); + + bool NavToTarget(ulong id, GameObject target); + + bool NavToTarget(GameObject go, GameObject target); + + bool FindNavPath(GameObject go); + + bool ActionMove(GameObject go, Vector3 dir, Vector3 dest, float speed); + + bool ActionNav(ulong id, Vector3 dest); + + bool ActionNav(GameObject go, Vector3 dest); + + bool ActionRotate(GameObject go, float degree, float speed, int type); + + bool RotateToTarget(GameObject go); + + bool SelectSkill(GameObject go, FilterSkillArg skillarg); + + bool DoSelectInOrder(GameObject go); + + bool DoSelectRandom(GameObject go); + + bool DoCastSkill(GameObject go, GameObject targetgo); + + bool SendAIEvent(GameObject go, int msgto, int msgtype, int entitytypeid, string msgarg, float delaytime, Vector3 pos); + + string ReceiveAIEvent(GameObject go, int msgType, bool Deprecate); + + bool IsTargetImmortal(ulong id); + + Transform SelectMoveTargetById(GameObject go, int objectid); + + Transform SelectBuffTarget(GameObject go); + + Transform SelectItemTarget(GameObject go); + + bool SelectTargetBySkillCircle(GameObject go); + + bool ResetHartedList(GameObject go); + + bool CallMonster(GameObject go, CallMonsterData data); + + bool CallScript(GameObject go, string script, float delaytime); + + bool AddBuff(int monsterid, int buffid, int buffid2); + + void RunSubTree(GameObject go, string treename); + + bool PlayFx(GameObject go, string fxname, Vector3 fxpos, float delaytime); + + bool StopCastingSkill(GameObject go); + + bool DetectEnemyInRange(GameObject go, ref DetectEnemyInRangeArg arg); + + bool UpdateNavigation(GameObject go, int dir, int oldDir); + + int GetPlayerProf(); + + bool IsPointInMap(Vector3 pos); + + bool AIDoodad(GameObject go, int doodadid, int waveid, Vector3 pos, float randompos, float delaytime); + } +} -- cgit v1.1-26-g67d0