From 310103405588040c7bc777c802273556343cae92 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Jan 2021 15:22:28 +0800 Subject: *comment --- Client/Assets/Scripts/XMainClient/XObject.cs | 2 ++ Client/Assets/Scripts/XMainClient/XStateDefine.cs | 1 + Client/Assets/Scripts/XScript.cs | 1 + Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs | 1 + 4 files changed, 5 insertions(+) (limited to 'Client/Assets/Scripts') diff --git a/Client/Assets/Scripts/XMainClient/XObject.cs b/Client/Assets/Scripts/XMainClient/XObject.cs index 28f4bd7e..4dfc105f 100644 --- a/Client/Assets/Scripts/XMainClient/XObject.cs +++ b/Client/Assets/Scripts/XMainClient/XObject.cs @@ -7,6 +7,8 @@ namespace XMainClient { internal class XObject { + + //c 所有组件 public List Components { get diff --git a/Client/Assets/Scripts/XMainClient/XStateDefine.cs b/Client/Assets/Scripts/XMainClient/XStateDefine.cs index 0b2df414..5629bb04 100644 --- a/Client/Assets/Scripts/XMainClient/XStateDefine.cs +++ b/Client/Assets/Scripts/XMainClient/XStateDefine.cs @@ -2,6 +2,7 @@ namespace XMainClient { + //c 角色的所有状态 internal enum XStateDefine { XState_Idle, diff --git a/Client/Assets/Scripts/XScript.cs b/Client/Assets/Scripts/XScript.cs index 95851b75..434c6315 100644 --- a/Client/Assets/Scripts/XScript.cs +++ b/Client/Assets/Scripts/XScript.cs @@ -1,6 +1,7 @@ using UnityEngine; using XUtliPoolLib; +//c 游戏逻辑入口,会在里面处理XObject, XComponents的Update public class XScript : MonoBehaviour { void Awake() diff --git a/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs b/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs index be8deb5e..ebb712d0 100644 --- a/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs +++ b/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs @@ -6,6 +6,7 @@ using UnityEngine; namespace XUtliPoolLib { + //c! 技能数据,对应animator的参数,用来切换状态 [Serializable] public class XSkillData { -- cgit v1.1-26-g67d0