Shader "Hidden/Behavior Designer/Grid" { SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" fixed4 frag(v2f_img i) : Color { return fixed4(0.21, 0.21, 0.21, 1); } ENDCG } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" fixed4 frag(v2f_img i) : Color { return fixed4(0.33, 0.33, 0.33, 1); } ENDCG } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" fixed4 frag(v2f_img i) : Color { return fixed4(0.26, 0.26, 0.26, 1); } ENDCG } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" fixed4 frag(v2f_img i) : Color { return fixed4(0.27, 0.27, 0.27, 1); } ENDCG } } }