using UnityEngine; using UnityEditor; using BehaviorDesigner.Runtime; using BehaviorDesigner.Runtime.ObjectDrawers; namespace BehaviorDesigner.Editor.ObjectDrawers { [CustomObjectDrawer(typeof(FloatSliderAttribute))] public class FloatSliderDrawer : ObjectDrawer { public override void OnGUI(GUIContent label) { var floatSliderAttribute = (FloatSliderAttribute)attribute; if (value is SharedFloat) { var sharedFloat = value as SharedFloat; sharedFloat.Value = EditorGUILayout.Slider(label, sharedFloat.Value, floatSliderAttribute.min, floatSliderAttribute.max); } else { value = EditorGUILayout.Slider(label, (float)value, floatSliderAttribute.min, floatSliderAttribute.max); } } } }