using UnityEngine; using UnityEditor; using BehaviorDesigner.Runtime; using BehaviorDesigner.Runtime.ObjectDrawers; namespace BehaviorDesigner.Editor.ObjectDrawers { [CustomObjectDrawer(typeof(IntSliderAttribute))] public class IntSliderDrawer : ObjectDrawer { public override void OnGUI(GUIContent label) { var intSliderAttribute = (IntSliderAttribute)attribute; if (value is SharedInt) { var sharedFloat = value as SharedInt; sharedFloat.Value = EditorGUILayout.IntSlider(label, sharedFloat.Value, intSliderAttribute.min, intSliderAttribute.max); } else { value = EditorGUILayout.IntSlider(label, (int)value, intSliderAttribute.min, intSliderAttribute.max); } } } }