using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource { [TaskCategory("Basic/AudioSource")] [TaskDescription("Plays an AudioClip, and scales the AudioSource volume by volumeScale. Returns Success.")] public class PlayOneShot : Action { [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] public SharedGameObject targetGameObject; [Tooltip("The clip being played")] public SharedObject clip; [Tooltip("The scale of the volume (0-1)")] public SharedFloat volumeScale = 1; private AudioSource audioSource; private GameObject prevGameObject; public override void OnStart() { var currentGameObject = GetDefaultGameObject(targetGameObject.Value); if (currentGameObject != prevGameObject) { audioSource = currentGameObject.GetComponent(); prevGameObject = currentGameObject; } } public override TaskStatus OnUpdate() { if (audioSource == null) { Debug.LogWarning("AudioSource is null"); return TaskStatus.Failure; } audioSource.PlayOneShot((AudioClip)clip.Value, volumeScale.Value); return TaskStatus.Success; } public override void OnReset() { targetGameObject = null; clip = null; volumeScale = 1; } } }