using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBoxCollider { [TaskCategory("Basic/BoxCollider")] [TaskDescription("Sets the center of the BoxCollider. Returns Success.")] public class SetCenter : Action { [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] public SharedGameObject targetGameObject; [Tooltip("The center of the BoxCollider")] public SharedVector3 center; private BoxCollider boxCollider; private GameObject prevGameObject; public override void OnStart() { var currentGameObject = GetDefaultGameObject(targetGameObject.Value); if (currentGameObject != prevGameObject) { boxCollider = currentGameObject.GetComponent(); prevGameObject = currentGameObject; } } public override TaskStatus OnUpdate() { if (boxCollider == null) { Debug.LogWarning("BoxCollider is null"); return TaskStatus.Failure; } boxCollider.center = center.Value; return TaskStatus.Success; } public override void OnReset() { targetGameObject = null; center = Vector3.zero; } } }