using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBoxCollider2D { [TaskCategory("Basic/BoxCollider2D")] [TaskDescription("Stores the size of the BoxCollider2D. Returns Success.")] public class GetSize : Action { [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] public SharedGameObject targetGameObject; [Tooltip("The size of the BoxCollider2D")] [RequiredField] public SharedVector2 storeValue; private BoxCollider2D boxCollider2D; private GameObject prevGameObject; public override void OnStart() { var currentGameObject = GetDefaultGameObject(targetGameObject.Value); if (currentGameObject != prevGameObject) { boxCollider2D = currentGameObject.GetComponent(); prevGameObject = currentGameObject; } } public override TaskStatus OnUpdate() { if (boxCollider2D == null) { Debug.LogWarning("BoxCollider2D is null"); return TaskStatus.Failure; } storeValue.Value = boxCollider2D.size; return TaskStatus.Success; } public override void OnReset() { targetGameObject = null; storeValue = Vector2.zero; } } }