using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCapsuleCollider { [TaskCategory("Basic/CapsuleCollider")] [TaskDescription("Stores the direction of the CapsuleCollider. Returns Success.")] public class GetDirection : Action { [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] public SharedGameObject targetGameObject; [Tooltip("The direction of the CapsuleCollider")] [RequiredField] public SharedInt storeValue; private CapsuleCollider capsuleCollider; private GameObject prevGameObject; public override void OnStart() { var currentGameObject = GetDefaultGameObject(targetGameObject.Value); if (currentGameObject != prevGameObject) { capsuleCollider = currentGameObject.GetComponent(); prevGameObject = currentGameObject; } } public override TaskStatus OnUpdate() { if (capsuleCollider == null) { Debug.LogWarning("CapsuleCollider is null"); return TaskStatus.Failure; } storeValue.Value = capsuleCollider.direction; return TaskStatus.Success; } public override void OnReset() { targetGameObject = null; storeValue = 0; } } }