using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCapsuleCollider { [TaskCategory("Basic/CapsuleCollider")] [TaskDescription("Sets the height of the CapsuleCollider. Returns Success.")] public class SetHeight : Action { [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] public SharedGameObject targetGameObject; [Tooltip("The height of the CapsuleCollider")] public SharedFloat direction; private CapsuleCollider capsuleCollider; private GameObject prevGameObject; public override void OnStart() { var currentGameObject = GetDefaultGameObject(targetGameObject.Value); if (currentGameObject != prevGameObject) { capsuleCollider = currentGameObject.GetComponent(); prevGameObject = currentGameObject; } } public override TaskStatus OnUpdate() { if (capsuleCollider == null) { Debug.LogWarning("CapsuleCollider is null"); return TaskStatus.Failure; } capsuleCollider.height = direction.Value; return TaskStatus.Success; } public override void OnReset() { targetGameObject = null; direction = 0; } } }