using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCircleCollider2D { [TaskCategory("Basic/CircleCollider2D")] [TaskDescription("Stores the radius of the CircleCollider2D. Returns Success.")] public class GetRadius : Action { [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] public SharedGameObject targetGameObject; [Tooltip("The radius of the CircleCollider2D")] [RequiredField] public SharedFloat storeValue; private CircleCollider2D circleCollider2D; private GameObject prevGameObject; public override void OnStart() { var currentGameObject = GetDefaultGameObject(targetGameObject.Value); if (currentGameObject != prevGameObject) { circleCollider2D = currentGameObject.GetComponent(); prevGameObject = currentGameObject; } } public override TaskStatus OnUpdate() { if (circleCollider2D == null) { Debug.LogWarning("CircleCollider2D is null"); return TaskStatus.Failure; } storeValue.Value = circleCollider2D.radius; return TaskStatus.Success; } public override void OnReset() { targetGameObject = null; storeValue = 0; } } }