using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityDebug { [TaskCategory("Basic/Debug")] [TaskDescription("Draws a debug line")] public class DrawLine : Action { [Tooltip("The start position")] public SharedVector3 start; [Tooltip("The end position")] public SharedVector3 end; [Tooltip("The color")] public SharedColor color = Color.white; [Tooltip("Duration the line will be visible for in seconds.\nDefault: 0 means 1 frame.")] public SharedFloat duration; [Tooltip("Whether the line should show through world geometry.")] public SharedBool depthTest = true; public override TaskStatus OnUpdate() { Debug.DrawLine(start.Value, end.Value, color.Value, duration.Value, depthTest.Value); return TaskStatus.Success; } public override void OnReset() { start = Vector3.zero; end = Vector3.zero; color = Color.white; duration = 0f; depthTest = true; } } }