using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityDebug { [TaskCategory("Basic/Debug")] [TaskDescription("Draws a debug ray")] public class DrawRay : Action { [Tooltip("The position")] public SharedVector3 start; [Tooltip("The direction")] public SharedVector3 direction; [Tooltip("The color")] public SharedColor color = Color.white; public override TaskStatus OnUpdate() { Debug.DrawRay(start.Value, direction.Value, color.Value); return TaskStatus.Success; } public override void OnReset() { start = Vector3.zero; direction = Vector3.zero; color = Color.white; } } }