using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.Math { [TaskCategory("Basic/Math")] [TaskDescription("Stores the absolute value of the int.")] public class IntAbs : Action { [Tooltip("The int to return the absolute value of")] public SharedInt intVariable; public override TaskStatus OnUpdate() { intVariable.Value = Mathf.Abs(intVariable.Value); return TaskStatus.Success; } public override void OnReset() { intVariable = 0; } } }