using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.Math { [TaskCategory("Basic/Math")] [TaskDescription("Sets an int value")] public class SetInt : Action { [Tooltip("The int value to set")] public SharedInt intValue; [Tooltip("The variable to store the result")] public SharedInt storeResult; public override TaskStatus OnUpdate() { storeResult.Value = intValue.Value; return TaskStatus.Success; } public override void OnReset() { intValue.Value = 0; storeResult.Value = 0; } } }