using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs { [TaskCategory("Basic/PlayerPrefs")] [TaskDescription("Deletes the specified key from the PlayerPrefs.")] public class DeleteKey : Action { [Tooltip("The key to delete")] public SharedString key; public override TaskStatus OnUpdate() { PlayerPrefs.DeleteKey(key.Value); return TaskStatus.Success; } public override void OnReset() { key = ""; } } }