using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer { [TaskCategory("Basic/Renderer")] [TaskDescription("Sets the material on the Renderer.")] public class SetMaterial : Action { [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] public SharedGameObject targetGameObject; [Tooltip("The material to set")] public SharedMaterial material; // cache the renderer component private Renderer renderer; private GameObject prevGameObject; public override void OnStart() { var currentGameObject = GetDefaultGameObject(targetGameObject.Value); if (currentGameObject != prevGameObject) { renderer = currentGameObject.GetComponent(); prevGameObject = currentGameObject; } } public override TaskStatus OnUpdate() { if (renderer == null) { Debug.LogWarning("Renderer is null"); return TaskStatus.Failure; } renderer.material = material.Value; return TaskStatus.Success; } public override void OnReset() { targetGameObject = null; material = null; } } }