using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables { [TaskCategory("Basic/SharedVariable")] [TaskDescription("Sets the SharedGameObject variable to the specified object. Returns Success.")] public class SetSharedGameObject : Action { [Tooltip("The value to set the SharedGameObject to. If null the variable will be set to the current GameObject")] public SharedGameObject targetValue; [RequiredField] [Tooltip("The SharedGameObject to set")] public SharedGameObject targetVariable; public override TaskStatus OnUpdate() { targetVariable.Value = (targetValue.Value != null ? targetValue.Value : gameObject); return TaskStatus.Success; } public override void OnReset() { targetValue = null; targetVariable = null; } } }