using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables { [TaskCategory("Basic/SharedVariable")] [TaskDescription("Sets the SharedGameObjectList variable to the specified object. Returns Success.")] public class SetSharedGameObjectList : Action { [Tooltip("The value to set the SharedGameObjectList to.")] public SharedGameObjectList targetValue; [RequiredField] [Tooltip("The SharedGameObjectList to set")] public SharedGameObjectList targetVariable; public override TaskStatus OnUpdate() { targetVariable.Value = targetValue.Value; return TaskStatus.Success; } public override void OnReset() { targetValue = null; targetVariable = null; } } }