using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables { [TaskCategory("Basic/SharedVariable")] [TaskDescription("Sets the SharedRect variable to the specified object. Returns Success.")] public class SetSharedRect : Action { [Tooltip("The value to set the SharedRect to")] public SharedRect targetValue; [RequiredField] [Tooltip("The SharedRect to set")] public SharedRect targetVariable; public override TaskStatus OnUpdate() { targetVariable.Value = targetValue.Value; return TaskStatus.Success; } public override void OnReset() { targetValue = new Rect(); targetVariable = new Rect(); } } }