using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables { [TaskCategory("Basic/SharedVariable")] [TaskDescription("Sets the SharedTransform variable to the specified object. Returns Success.")] public class SetSharedTransform : Action { [Tooltip("The value to set the SharedTransform to. If null the variable will be set to the current Transform")] public SharedTransform targetValue; [RequiredField] [Tooltip("The SharedTransform to set")] public SharedTransform targetVariable; public override TaskStatus OnUpdate() { targetVariable.Value = (targetValue.Value != null ? targetValue.Value : transform); return TaskStatus.Success; } public override void OnReset() { targetValue = null; targetVariable = null; } } }