using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables { [TaskCategory("Basic/SharedVariable")] [TaskDescription("Sets the SharedVector2 variable to the specified object. Returns Success.")] public class SetSharedVector2 : Action { [Tooltip("The value to set the SharedVector2 to")] public SharedVector2 targetValue; [RequiredField] [Tooltip("The SharedVector2 to set")] public SharedVector2 targetVariable; public override TaskStatus OnUpdate() { targetVariable.Value = targetValue.Value; return TaskStatus.Success; } public override void OnReset() { targetValue = Vector2.zero; targetVariable = Vector2.zero; } } }