using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables { [TaskCategory("Basic/SharedVariable")] [TaskDescription("Sets the SharedVector4 variable to the specified object. Returns Success.")] public class SetSharedVector4 : Action { [Tooltip("The value to set the SharedVector4 to")] public SharedVector4 targetValue; [RequiredField] [Tooltip("The SharedVector4 to set")] public SharedVector4 targetVariable; public override TaskStatus OnUpdate() { targetVariable.Value = targetValue.Value; return TaskStatus.Success; } public override void OnReset() { targetValue = Vector4.zero; targetVariable = Vector4.zero; } } }