using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables { [TaskCategory("Basic/SharedVariable")] [TaskDescription("Gets the Transform from the GameObject. Returns Success.")] public class SharedGameObjectToTransform : Action { [Tooltip("The GameObject to get the Transform of")] public SharedGameObject sharedGameObject; [RequiredField] [Tooltip("The Transform to set")] public SharedTransform sharedTransform; public override TaskStatus OnUpdate() { if (sharedGameObject.Value == null) { return TaskStatus.Failure; } sharedTransform.Value = sharedGameObject.Value.GetComponent(); return TaskStatus.Success; } public override void OnReset() { sharedGameObject = null; sharedTransform = null; } } }