using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables { [TaskCategory("Basic/SharedVariable")] [TaskDescription("Gets the GameObject from the Transform component. Returns Success.")] public class SharedTransformToGameObject : Action { [Tooltip("The Transform component")] public SharedTransform sharedTransform; [RequiredField] [Tooltip("The GameObject to set")] public SharedGameObject sharedGameObject; public override TaskStatus OnUpdate() { if (sharedTransform.Value == null) { return TaskStatus.Failure; } sharedGameObject.Value = sharedTransform.Value.gameObject; return TaskStatus.Success; } public override void OnReset() { sharedTransform = null; sharedGameObject = null; } } }