using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2 { [TaskCategory("Basic/Vector2")] [TaskDescription("Returns the distance between two Vector2s.")] public class Distance : Action { [Tooltip("The first Vector2")] public SharedVector2 firstVector2; [Tooltip("The second Vector2")] public SharedVector2 secondVector2; [Tooltip("The distance")] [RequiredField] public SharedFloat storeResult; public override TaskStatus OnUpdate() { storeResult.Value = Vector2.Distance(firstVector2.Value, secondVector2.Value); return TaskStatus.Success; } public override void OnReset() { firstVector2 = secondVector2 = Vector2.zero; storeResult = 0; } } }