using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2 { [TaskCategory("Basic/Vector2")] [TaskDescription("Normalize the Vector2.")] public class Normalize : Action { [Tooltip("The Vector2 to normalize")] public SharedVector2 vector2Variable; [Tooltip("The normalized resut")] [RequiredField] public SharedVector2 storeResult; public override TaskStatus OnUpdate() { storeResult.Value = vector2Variable.Value.normalized; return TaskStatus.Success; } public override void OnReset() { vector2Variable = storeResult = Vector2.zero; } } }