using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3 { [TaskCategory("Basic/Vector3")] [TaskDescription("Returns the angle between two Vector3s.")] public class Angle : Action { [Tooltip("The first Vector3")] public SharedVector3 firstVector3; [Tooltip("The second Vector3")] public SharedVector3 secondVector3; [Tooltip("The angle")] [RequiredField] public SharedFloat storeResult; public override TaskStatus OnUpdate() { storeResult.Value = Vector3.Angle(firstVector3.Value, secondVector3.Value); return TaskStatus.Success; } public override void OnReset() { firstVector3 = secondVector3 = Vector3.zero; storeResult = 0; } } }