using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3 { [TaskCategory("Basic/Vector3")] [TaskDescription("Stores the Vector2 value of the Vector3.")] public class GetVector2 : Action { [Tooltip("The Vector3 to get the Vector2 value of")] public SharedVector3 vector3Variable; [Tooltip("The Vector2 value")] [RequiredField] public SharedVector2 storeResult; public override TaskStatus OnUpdate() { storeResult.Value = vector3Variable.Value; return TaskStatus.Success; } public override void OnReset() { vector3Variable = Vector3.zero; storeResult = Vector2.zero; } } }