using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3 { [TaskCategory("Basic/Vector3")] [TaskDescription("Multiply the Vector3 by a float.")] public class Multiply : Action { [Tooltip("The Vector3 to multiply of")] public SharedVector3 vector3Variable; [Tooltip("The value to multiply the Vector3 of")] public SharedFloat multiplyBy; [Tooltip("The multiplication resut")] [RequiredField] public SharedVector3 storeResult; public override TaskStatus OnUpdate() { storeResult.Value = vector3Variable.Value * multiplyBy.Value; return TaskStatus.Success; } public override void OnReset() { vector3Variable = storeResult = Vector3.zero; multiplyBy = 0; } } }