namespace BehaviorDesigner.Runtime.Tasks { // The entry task is a task that is used for display purposes within Behavior Designer to indicate the root of the tree. It is not a real task and // cannot be used within the behavior tree. [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=23")] [TaskIcon("{SkinColor}EntryIcon.png")] public class EntryTask : ParentTask { public override int MaxChildren() { return 1; } } }