using UnityEngine; using XUtliPoolLib; public class XColliderCoin : XCollierObject { public string exString; public XColliderObjectType ColliderObjectType; // Use this for initialization void Start() { } protected override void XTriggerEnter(Collider c) { if (exString != null && exString.Length > 0) { } } public new void OnTriggerEnter(Collider c) { if (c.gameObject.CompareTag("Player")) { XFx fx = XFxMgr.singleton.CreateFx("Effects/FX_Particle/Shared/Drop_xishou"); //GameObject go = fx.Fx; //fx.Play(transform.position, go.transform.rotation, 1.0f); fx.Play(c.transform,Vector3.zero, Vector3.one, 1.0f, true); transform.position = new Vector3(0, 0, 10000); } } protected override void XTriggerExit(Collider c) { } }