using System; using XUtliPoolLib; public class LuaGameInfo : ILuaGameInfo { private static LuaGameInfo _single = null; public static LuaGameInfo single { get { if (_single == null) { _single = new LuaGameInfo(); } return _single; } } public string name { get; set; } public uint exp { get; set; } public uint maxexp { get; set; } public uint level { get; set; } public int ppt { get; set; } public uint coin { get; set; } public uint dia { get; set; } public uint energy { get; set; } public uint draggon { get; set; } }