using UILib; using UnityEngine; public class XUIAtlas : MonoBehaviour, IXUIAtlas { public UIAtlas atlas { get { return m_uiAtlas; } } void Awake() { m_uiAtlas = GetComponent(); if (null == m_uiAtlas) { Debug.LogError("null == m_uiAtlas"); } } void OnDisable() { m_uiAtlas = null; } private UIAtlas m_uiAtlas = null; }