using System; using UILib; using UnityEngine; public class XUICenterOnClick : XUIObject, IXUICenterOnClick { protected override void OnAwake() { base.OnAwake(); m_uiCenterOnClick = GetComponent(); if (null == m_uiCenterOnClick) { Debug.LogError("null == m_uiCenterOnClick"); } } public void OnClick() { m_uiCenterOnClick.OnClick(); } private UICenterOnClick m_uiCenterOnClick = null; }