using UILib; using UnityEngine; public class XUITable : MonoBehaviour, IXUITable { private void Awake() { m_table = GetComponent(); if (null == m_table) { Debug.LogError("null == m_table"); } } public void RePositionNow() { m_table.repositionNow = true; } public void Reposition() { m_table.Reposition(); } public void RePositionOnlyOneLevel() { m_table.RepositionOnlyOneLevel(); } private UITable m_table; }