using System; using System.Collections.Generic; using UnityEngine; namespace UILib { public interface IXUIWrapContent : IXUIObject { bool enableBounds { get; set; } Vector2 itemSize { get; set; } int widthDimension { get; set; } int heightDimensionMax { get; } int maxItemCount { get; } void SetContentCount(int num, bool fadeIn = false); void SetOffset(int offset); void RegisterItemUpdateEventHandler(WrapItemUpdateEventHandler eventHandler); void RegisterItemInitEventHandler(WrapItemInitEventHandler eventHandler); void InitContent(); void RefreshAllVisibleContents(); void GetActiveList(List ret); } }