using System; using System.Xml; namespace XMainClient { internal class AIRunTimeSequenceNode : AIRunTimeLogicNode { public AIRunTimeSequenceNode(XmlElement node) : base(node) { } public override bool Update(XEntity entity) { for (int i = 0; i < this._list_node.Count; i++) { bool flag = !this._list_node[i].Update(entity); if (flag) { return false; } } return true; } } }