using System; using System.Xml; using XUtliPoolLib; namespace XMainClient { internal class AIRuntimePhysicalAttack : AIRunTimeNodeAction { private string _target_name; public AIRuntimePhysicalAttack(XmlElement node) : base(node) { this._target_name = node.GetAttribute("Shared_TargetName"); } public override bool Update(XEntity entity) { return XSingleton.singleton.TryCastPhysicalSkill(entity, entity.AI.Target); } } }