using System; using XUtliPoolLib; namespace XMainClient { public class ActivityHelpReward { public int index; public SuperActivityTask.RowData tableData; public uint state; public int sort; public uint progress; public static int Compare(ActivityHelpReward x, ActivityHelpReward y) { bool flag = x.sort != y.sort; int result; if (flag) { result = y.sort - x.sort; } else { result = x.index - y.index; } return result; } } }