using System; using UILib; using UnityEngine; using XMainClient.UI; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class ArtifactDeityStoveDlg : TabDlgBase { public override string fileName { get { return "ItemNew/ArtifactDeityStoveDlg"; } } protected override bool bHorizontal { get { return true; } } public override int sysid { get { return 370; } } public override bool hideMainMenu { get { return false; } } public override bool pushstack { get { return false; } } private ArtifactDeityStoveDocument m_doc; private IXUIButton m_closedBtn; private IXUIButton m_helpBtn; private Transform m_handlersTra; private ArtifactItemsHandler m_itemsHandler; private ArtifactComposeHandler m_composeHandler; private ArtifactRecastHandler m_recasetHandler; private ArtifactFuseHandler m_fuseHandler; private ArtifactInscriptionHandler m_inscriptionHandler; private ArtifactRefinedHandler m_refinedHandler; protected override void Init() { this.m_doc = ArtifactDeityStoveDocument.Doc; this.m_handlersTra = base.uiBehaviour.transform.Find("Bg/Handlers"); this.m_closedBtn = (base.uiBehaviour.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_helpBtn = (base.uiBehaviour.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); base.Init(); } protected override void OnShow() { base.OnShow(); } protected override void OnHide() { base.OnHide(); } public override void RegisterEvent() { base.RegisterEvent(); this.m_closedBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnClickClosed)); this.m_helpBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnClickHelp)); } public override void StackRefresh() { base.StackRefresh(); } protected override void OnLoad() { base.OnLoad(); } protected override void OnUnload() { DlgHandlerBase.EnsureUnload(ref this.m_itemsHandler); DlgHandlerBase.EnsureUnload(ref this.m_composeHandler); DlgHandlerBase.EnsureUnload(ref this.m_recasetHandler); DlgHandlerBase.EnsureUnload(ref this.m_fuseHandler); DlgHandlerBase.EnsureUnload(ref this.m_inscriptionHandler); DlgHandlerBase.EnsureUnload(ref this.m_refinedHandler); base.OnUnload(); } public override void SetupHandlers(XSysDefine sys) { this.m_doc.SysType = sys; this.m_doc.ResetSelection(false); switch (sys) { case XSysDefine.XSys_Artifact_Comepose: base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this.m_composeHandler, this.m_handlersTra, true, this)); goto IL_106; case XSysDefine.XSys_Artifact_Recast: base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this.m_recasetHandler, this.m_handlersTra, true, this)); goto IL_106; case XSysDefine.XSys_Artifact_Fuse: base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this.m_fuseHandler, this.m_handlersTra, true, this)); goto IL_106; case XSysDefine.XSys_Artifact_Inscription: base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this.m_inscriptionHandler, this.m_handlersTra, true, this)); goto IL_106; case XSysDefine.XSys_Artifact_Refined: base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this.m_refinedHandler, this.m_handlersTra, true, this)); goto IL_106; } XSingleton.singleton.AddErrorLog("System has not finished:", sys.ToString(), null, null, null, null); return; IL_106: base._AddActiveHandler(DlgHandlerBase.EnsureCreate(ref this.m_itemsHandler, this.m_handlersTra, true, this)); } private bool OnClickClosed(IXUIButton btn) { this.SetVisible(false, true); return true; } private bool OnClickHelp(IXUIButton btn) { DlgBase.singleton.ShowHelp(XSysDefine.XSys_Artifact_Comepose); return true; } } }