using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class AuctionBehaviour : DlgBehaviourBase { public Transform m_framesTransform; public IXUIButton m_Close; public IXUICheckBox m_BuyFrameCheckBox; public IXUICheckBox m_SellFrameCheckBox; public IXUICheckBox m_GuildAucFrameCheckBox; public GameObject m_GuildAucRedPoint; public IXUIButton m_Help; private void Awake() { this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_framesTransform = base.transform.Find("Bg/frames"); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_BuyFrameCheckBox = (base.transform.Find("Bg/Tabs/Buy").GetComponent("XUICheckBox") as IXUICheckBox); this.m_SellFrameCheckBox = (base.transform.Find("Bg/Tabs/Sell").GetComponent("XUICheckBox") as IXUICheckBox); this.m_GuildAucFrameCheckBox = (base.transform.Find("Bg/Tabs/GuildAuc").GetComponent("XUICheckBox") as IXUICheckBox); this.m_GuildAucRedPoint = base.transform.Find("Bg/Tabs/GuildAuc/RedPoint").gameObject; } } }