using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class BigMeleeEntranceBehaviour : DlgBehaviourBase { public Transform m_Bg; public IXUIButton m_Close; public IXUIButton m_Help; public IXUIButton m_Join; public IXUIButton m_PointRewardBtn; public IXUIButton m_RankRewardBtn; public XUIPool m_RewardShowPool = new XUIPool(XSingleton.singleton.m_uiTool); public IXUILabel m_Rule; public IXUILabel m_Time; private void Awake() { this.m_Bg = base.transform.Find("Bg"); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_Join = (base.transform.Find("Bg/Join").GetComponent("XUIButton") as IXUIButton); this.m_PointRewardBtn = (base.transform.Find("Bg/PointRewardBtn").GetComponent("XUIButton") as IXUIButton); this.m_RankRewardBtn = (base.transform.Find("Bg/RankRewardBtn").GetComponent("XUIButton") as IXUIButton); this.m_Rule = (base.transform.Find("Bg/Rule").GetComponent("XUILabel") as IXUILabel); this.m_Time = (base.transform.Find("Bg/Time").GetComponent("XUILabel") as IXUILabel); Transform transform = base.transform.Find("Bg/Reward/ItemTpl"); this.m_RewardShowPool.SetupPool(null, transform.gameObject, 5u, false); } } }