using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class BiochemicalHellDogRankBehaviour : DlgBehaviourBase { public IXUIButton _Close; public IXUIScrollView _RankScrollView; public IXUIWrapContent _RankWrapContent; public GameObject _tipsGo; private void Awake() { this._RankScrollView = (base.transform.Find("Panel").GetComponent("XUIScrollView") as IXUIScrollView); this._RankWrapContent = (base.transform.Find("Panel/FourNameList").GetComponent("XUIWrapContent") as IXUIWrapContent); this._Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton); this._tipsGo = base.transform.Find("Tips").gameObject; } } }