using System; using UILib; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class BroadcastBehaviour : DlgBehaviourBase { public ILoopScrollView loopScrool; public IXUIButton m_btnBarrage; public IXUIButton m_btnCamera; public IXUILabel m_lblCamera; public IXUIButton m_btnClose; public IXUIButton m_btnShare; private void Awake() { this.m_btnBarrage = (base.transform.Find("Bg/Btn_EndBarrage").GetComponent("XUIButton") as IXUIButton); this.m_btnCamera = (base.transform.Find("Bg/Btn_Camera").GetComponent("XUIButton") as IXUIButton); this.m_lblCamera = (base.transform.Find("Bg/Btn_Camera/T").GetComponent("XUILabel") as IXUILabel); this.m_btnClose = (base.transform.Find("Bg/Btn_Close").GetComponent("XUIButton") as IXUIButton); this.m_btnShare = (base.transform.Find("Bg/Btn_Share").GetComponent("XUIButton") as IXUIButton); this.loopScrool = (base.transform.Find("Bg/Barrages").GetComponent("LoopScrollView") as ILoopScrollView); } } }